Passport Game Studios Newsletter | February 3rd, 2017
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Announcing an all new cooperative adventure
from Passport Game Studios & Funforge:

Professor Evil
and the
Citadel of Time

2-4 Players | Ages 8+ | 30-45 Min.
Game Design: Brett J. Gilbert & Matthew Dunstan
Art: Christophe Fossard (Biboun)

"Professor Evil", eh? Surely a less sinister name must have been an option when ascending the ranks of academia... Alas, for a man who has stolen a multitude of rare, priceless artifacts such as Da Vinci's Notebook, the Magna Carta, and the Turin Shroud, no other name would be more appropriate. Rumor has it he keeps his "trophies" locked up all over his enormous castle...

I there someone out there clever enough to infiltrate the citadel & its labyrinth of rooms to recover the stolen goods before time runs out?

Are YOU brave enough to face Professor Evil? Time will tell! Watch for more information about Professor Evil and the Citadel of Time from Passport Game Studios and Funforge, coming in 2017!

Kingsport Festival: The Card Game
In Stores February 10th!

3-5 Players | Ages 13+ | 45 Min.
Game Design: Gianluca Santopietro
Illustrations: Alan D'Amico, Maichol Quinto

The arrival of the cultists is nigh! Very soon you too will be called to join the ranks of these dastardly deviants dedicated to decimating mankind with doom, dread, and destruction by dealing cards and deploying dice. Don't delay! Your copy of Kingsport Festival: The Card Game releases next week!

Learn to play Kingsport Festival: The Card Game
in our Rules Demonstration video!

"In the unimaginable darkness of Kingsport, silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile, unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham.

As the high priest of one of these shadowy cults in Kingsport Festival: The Card Game, you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their "gifts", but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time, you are the bad guys. Why settle for the lesser evil?"

Love is in the air! Find harmony with your partner
in this beautiful & unique game made for two,

"...and then, we held hands."

2 Players | Ages 12+ | 30-45 Min.
Game Design: David Chircop, Yannick Massa
Illustrations: Marie Cardouat, David Chircop, Todd Sanders

Valentine's Day is just around the corner, and what better way to celebrate the bonds of love than by showing your partner just how great you are at cooperating with them and giving them everything they need to thrive.

(Though you could help with dishes a little more often, let's be honest)

...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends.

The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.

...and then, we held hands. is available now
at a friendly local game store near you! 

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Copyright © 2017 Passport Game Studios, All rights reserved.

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