December and January have been a busy time for content creation. Our team (which has expanded) has made a ton of new assets (mainly models, music and SFX) that are currently being implemented into the game. At the same time, Stu has been filling in the blanks of the world to create a functional playthrough of the entire game, and refining the core design so it’s pleasurable to explore.
At the end of this design pass, we will have a Pre-Alpha build in February (for a select group of colleagues) and an Alpha build later in the spring (for a larger group). This of course all leads toward a Beta version that will come out later in the spring, which was one of the rewards available to backers. We can’t wait to share it with you and get your feedback!